Thursday, May 5, 2016

Anime, Hollywood and Hybridity

Anime, Hollywood and Hybridity


Anime, Japanese limited animation video, along with manga, the Japanese comic books on which it is often based, form a large part of the Japanese visual arts. Both share a distinct style that has become popular around the world over the past several decades as many manga and anime have been exported to the United States and many other countries worldwide. They have also had a major influence on American TV and movies and have been inspired by them in return. Like their American counterparts, manga and anime earn tens of billions of dollars each year making the Japanese and American industries the dominant visual entertainment providers in the world (Davis xiii). My goal in this paper is to discuss the symbiotic relationship that has existed from the start between the Japanese anime industry and the American Hollywood industry and to explain how this influence and adaptation on both sides has led to the current popularity of hybridization of styles in Hollywood television series and live-action movies.
Anime and manga have always reflected the Japanese culture and history. As Frederik L. Schodt wrote in the foreword of Japanese Visual Culture: Explorations in the World of Manga and Anime, “They are an open window onto the Japanese id, a view – not necessarily of reality itself – but of a culture’s aspirations, dreams, nightmares, fantasies and fetishes” (Schodt vii). People in the West find the Japanese anime and manga to be quite different from the American animated films and cartoons. They are drawn to the interesting stories, different animation and the memorable characters. Also, manga and anime can be seen as a way for foreigners to better understand the Japanese culture. While Japan has assimilated a lot of Western culture in recent years, it has retained a lot of its customs, food, and etiquette, and glimpses into these are seen in anime and manga (Odell Kindle Location 390-391).


Japanese anime artists have drawn from their historical and cultural past to create their unique product that has attracted significant interest from audiences in nations around the world. Manga and anime's success can be attributed to the creative talent of Japanese artists in different visual media throughout the past century. The artists who make the current anime turn to the work of manga artists and creators of films for sources of creative material and artistic techniques.  Japanese films, which have been praised for their artistic qualities, have had a significant impact on today’s manga and anime. Many of the cinematic techniques used in film were adopted by the artists who developed the distinctive style of manga comics, and these techniques continue to be used today both in manga and in anime.
However, while we see anime as a Japanese art form, the industry was not developed in a vacuum. American films and television shows have been shown in Japan since the post-World War II period, and anime products have been extremely popular in America since the introduction of Astro Boy in 1963. Anime artists have been influenced by the visual arts of the United States (and other countries), including live action and animated films and television shows. And, in return, anime releases have had a serious impact on American television and film industries.
While the first anime was made around a hundred years ago, the modern anime industry got its start after World War II. World War II and Japan’s subsequent defeat brought a halt to most visual art production. After the war, Japan’s infrastructure was severely damaged and they were lacking in resources. Therefore, their anime industry was curtailed. As a result, the wealthier United States was the first to send animated shows abroad. Western animation, especially Walt Disney films, such as Pinocchio, Peter Pan, Lady and the Tramp, and Sleeping Beauty, flooded Japan (Clements 203-205). The Japanese people packed the theaters to watch these movies. American television shows also were sent over to Japan. The first American series that was shown was the animated Superman (1955). This was followed by Popeye, Huckleberry Hound, and The Flintstones (Davis 188). Soon after, there came live action shows. These movies and TV shows influenced early modern anime artists but, over time, these artists created their own unique style which is quite different from that of the West.
During the rise of TV, it was interesting that the American live-action shows, not American cartoons, inspired the anime artists. For example, the live action Adventures of Superman, not the Fleischer cartoon version, was most popular in Japan. It was one of the highest-rated TV shows ever in Japan (Clements 203-205). This is probably because the Japanese audience wanted more mature shows that would appeal to adults as well. When Batman came to Japan, the mangaka who was adapting it realized he had to change some of the childish aspects. He felt the Japanese would not understand why Batman would stop to answer riddles in the middle of a life-or-death situation. Artists on both sides of the ocean came up against cultural differences like this that confused the viewers in their country (Davis 189).


Bewitched and I Dream of Jeannie were two other live action TV shows that inspired adaptations by the Japanese anime industry, including Little Witch Sally in 1966 and Comet-San in 1967. These shows would refine their stories and their characters in later seasons and, along with Osamu Tezuka’s Marvelous Melmo (1971), would help create the anime genre of Magical Girls (Davis 188).
An increase in anime production was seen in the 1960s with the rise in TV ownership.  Japanese television viewers questioned why Japan did not have its own TV shows for them to watch, so eventually, the Japanese anime industry responded to the influx of American TV shows by creating their own shows. This gave the anime artists a new audience for their shows and they responded by making made-for-television series (Poitras 50).
With the entrance of manga artists, especially Tezuka Osamu, into the world of anime, Japan’s anime industry came into its own. Many manga artists began working on anime by the late 1960s, but the industry has Tezuka to thank for much of its distinct style. While he wanted to be an animator he started working as a mangaka, and soon became Japan’s most popular manga artist as he developed the style of manga that is popular today, earning him the title of God of Manga (Ito 35). Tezuka changed the style in which stories are told from a straightforward stage-like approach to a more action and emotionally oriented style (Phillipps 68). He wrote complex stories that would stretch scenes out, creating works that unfolded like films, using cinema techniques to tell the stories and get emotions across.


Tezuka’s Tetsuwan Atom or Astro Boy, which was the first anime to be broadcast outside of the country, was based on his manga series also called Tetsuwan Atom and is “generally taken to mark the beginning of a new age in Japanese animation” (Clements 116). While Astro Boy was a hit in America, it was not seen in its original state. Again, changes had to be made due to cultural differences between the two countries. Sex and violence images had to be altered and religious imagery was removed. Most of the machine gun action emanating from Astro Boy’s rear end was cut. Also, since death is seen as inappropriate in American children’s entertainment, the audience was told a corpse was unconscious (Davis 205-208).
In the time since Astro Boy, American audiences have loved Japanese anime and their Western adaptations. Japanese television series, such as Dragon Ball Z, Rurouni Kenshin, Naruto and One Piece, have filled time slots on Cartoon Network, Adult Swim, and other media sites, and fans can’t get enough. Cartoon Network even created a block of airtime called Toonami that featured anime to satisfy fans. Due to anime’s popularity, foreign companies began investing directly in Japanese works so they could obtain the rights. For example, Manga Entertainment invested in Ghost in the Shell (1995). Now, some anime companies will not even start production until they have foreign investment (Clements and McCarthy 203-205).


Of course, you could say that Japanese and American visual works have always been hybrids, in that they have taken aspects of each other’s styles and made them their own. For example, Osamu Tezuka took his iconic large eyes from Betty Boop and Bambi. And as we have seen throughout the history of modern animation, animators from the United States and Japan have adapted each other’s works for their own audiences, making changes as necessary. This back and forth between Hollywood and the anime industry continues to this day. But, while the two industries have a lot in common due to their shared past, they have developed distinct products and have tended to continue to create works in their own style. When Hollywood was not adapting anime, it was making American style works.
However, a new trend has become popular in recent years. In Manga & Anime Go to Hollywood, Davis talks about the current inclination by Hollywood to incorporate anime techniques and styles in what he refers to as “hybridity” (Davis ­­­­xiv-xv). In these works, the artists, writers and directors make a conscious decision to mix styles, taking from each as they see fit. So now we are noticing classic tropes and styles from anime inserted into Hollywood animation and live action films.


We see this hybrid approach in the Wachowski sibling’s Matrix Trilogy and Speed Racer films. The Matrix was the Wachowskis’ first attempt to create a hybrid anime/Hollywood style live-action film.  In describing how they first pitched their idea for The Matrix, Joel Silver, their producer said, “the Wachowski brothers showed me Ghost in the Shell and they showed me what they wanted to do with that type of action and photography and make it with real people, with real actors, and create a hybrid” (Davis 21). While the movie is a Hollywood action film, it has a lot of anime features. The design team on The Matrix studied the movement of the characters in anime and wanted to achieve the same effect in their live action film, so they designed a camera rig that replicated the anime approach of shooting a scene from several angles. This enabled them to mimic the time decompression seen in anime (Davis 22). They also had the actors train in wire-stunt work so they could get the controlled, stylized movement of anime fight scenes (“The Matrix”).
The Wachowskis took the idea of hybridity further in the Matrix family with the creation of Animatrix, an anthology of nine short animated stories based on the world in The Matrix. The work involved the collaboration of Japanese and American animation artists and directors, with much of the work being done in Japan (Davis 196).


The Wachowski’s live action adaptation of Speed Racer incorporated features from the original Japanese anime and the Americanized version. It also included classic manga/anime tropes such as speed lines and sliding backgrounds to give the impression of motion. The film’s visual effects supervisor John Gaeta described a process the team developed to achieve an anime look in live-action as follows: “We would take the real world, treat it as if it was animation layers, repaint, recompose, but in our version of it we would add some other stuff. We would add really super fancy 3D in the foreground like cars, crazy cars, and we wanted the crazy cars so that we could do outrageous action [like often occurs in manga/ anime]” (Davis 248). This live-action adaptation was a really well executed example of anime/Hollywood hybridity.


Several other fairly recent movies have been heavily influenced by anime. Daron Aronofsky, the director of Requiem for a Dream and Black Swan, paid for the rights to Satoshi Kon’s anime Perfect Blue. He copied the bathtub scene for Requiem directly from the anime. Also, Black Swan has many similarities to the anime, though he denies the influence. (Osmond) Guillermo del Toro’s Pacific Rim is another example of an anime influenced film. He acknowledges that he grew up on anime and was influenced by Gigantor and Tetsujin 28. Pacific Rim has classic Japanese monsters that are even called kaijū in the movie (Donovan).  


            In recent animated television series, we are seeing hybrid animated shows that have the look of American cartoons, but feature some elements of anime as well. What is different about these hybrids is that the artists are not trying to make an anime-like Western creation. In Avatar: The Last Airbender, the artists expressed their love of anime and Eastern philosophies and produced what could be considered an Ameranime - an American cartoon with an anime-esque style. The designers specifically set out to make an anime-like series. On the other hand, Steven Universe is an example of the new hybrid. In this way, Steven Universe can be set apart from explicitly anime-like Western creations. The hybridity is seen in the character design, where the characters have traits of both anime and American animation. They each have their own style, some having purple or spiked hair of anime, but are more simply drawn like American cartoons as seen in the faces and eyes. Steven Universe places these hybrid characters in aesthetic-driven scenes with multiple camera angles and background music usually found in anime, while using more American style narratives. The show manages to work with its mix of both art forms.


The anime industry and Hollywood have both benefited from the assimilation of aspects of each other’s art forms that has taken place since the end of World War II. This has really helped both groups develop their own style that has resulted in many great works of art on both sides of the Pacific. Audiences have enjoyed these works, and the current generation has been exposed to both forms throughout their lives. I think the mixing of styles that we are experiencing in the newer hybrid works, such as The Matrix and Speed Racer, is the way of the future. American filmmakers have grown up reading manga and watching anime and truly appreciate many aspects of these art forms. They are more capable of understanding the subtleties found in the Japanese works and to reference them appropriately. This is a lot different than taking a Japanese show and changing it to make it more American. The fact that these filmmakers are purposely incorporating anime styles into their own work, and in some cases working with the anime artists, is a tribute to the anime and manga industries. I hope we see more of this cooperation, as it will be beneficial to the viewing audiences.






Works Cited
Clements, Jonathan. Anime: A History. London: Palgrave Macmillan, 2013. Print.
Clements, Jonathan and Helen McCarthy. The Anime Encyclopedia: A Guide to Japanese Animation Since 1917, Revised and Expanded Edition. Berkeley, CA: Stone Bridge Press, 2006. Print.
Davis, Northrop. Manga and Anime Go to Hollywood. New York, NY: Bloomsbury Publishing Plc, 2015. Print.
Donovan, Caitlin. “7 Hollywood Films Inspired by Anime.” Epicstream, LLC. 2016. Web.
Ito, Kinko. "Manga in Japanese History." Japanese Visual Culture: Explorations in the World of Manga and Anime. Armonk, NY: M.E. Sharpe, 2008. 26-47. Print.
Lucero-Carter, Lexie. “Hybridization: Japan’s Presence in American Cartoons.” Post Bubble Culture: Research on Contemporary Japan. 2015. Web.
Odell, Colin, and Michelle Le Blanc. Anime. Harpenden: Oldcastle Books, 2013. Kindle Edition.
Osmond, Andrew. “Perfect Blue & Horror.” All the Anime. 2015. Web.
Phillipps, Susanne. “Characters, Themes, and Narrative Patterns in the Manga of Osamu Tezuka.” Japanese Visual Culture: Explorations in the World of Manga and Anime. Armonk, NY: M.E. Sharpe, 2008. 68-90. Print.
Poitras, Gilles. “Contemporary Anime in Japanese Pop Culture.” Japanese Visual Culture: Explorations in the World of Manga and Anime. Armonk, NY: M.E. Sharpe, 2008. 48-67. Print.
Schodt, Frederik L. "Japan’s New Visual Culture." Foreword. Japanese Visual Culture: Explorations in the World of Manga and Anime. Armonk, NY: M.E. Sharpe, 2008. Vii-Ix. Print.
“The Matrix: Groundbreaking Martial Arts and Wire Work.” Film Scouts, LLC. 2008. Web.